Game Design stories
Government support and recent hit releases are helping Australian games studios add jobs, even as distance and skills shortages persist.
Players get more realism and a stronger career mode, but Xbox Series X owners may find MotoGP 26 feels too similar to last year’s release.
Players will juggle daylight swordplay and nocturnal vampire powers as Coen races to save his family within 30 days in 14th Century Europe.
AAA studios risk missing the portable boom as hybrid consoles, handheld PCs and cloud services reshape where players spend their time and money.
PC owners get ultrawide support, unlocked framerates and ray tracing in a sequel that remains a strange, divisive package.
Nintendo’s Switch 2 update adds 4K visuals, smoother 60fps play and new Bellabel Park modes that broaden the base game’s appeal.
The 2027 release will cast players as Kaatri, a lone warrior whose pact-fuelled magic drives exploration and combat in a dark open world.
Stagnant visuals and the loss of March to October will frustrate fans, even though the PS5 baseball sim still plays well.
Resident Evil Requiem expertly fuses classic survival horror with modern action flourishes, delivering a gripping, gore-soaked return to form.
Mario Tennis Fever serves up fast, over-the-top rallies and a surprisingly deep Adventure mode, making Switch 2's best family tennis game yet.
Reliable game economies turn UA from a risky expense into financeable growth fuel, reshaping competition in the crowded mobile market.
Pinterest links moodboards to World of Warcraft housing, letting players design Azeroth homes and pin in-game creations directly.
Fighting Force Collection on Switch 2 revives 32-bit brawling nostalgia, but clunky controls and dated design keep it firmly in the past.
Asus ROG teams with Kojima Productions on a Ludens-themed Flow Z13-KJP gaming tablet and peripherals, debuting the range at CES.
Tomba! 2: The Evil Swine Return on PS5 adds welcome modern tweaks, but clunky 3D, weak audio and fussy bosses dull the retro charm.
Metroid Prime 4: Beyond is a stunning return, marrying slick combat and 4K performance with some irksome backtracking and Amiibo-gated music.
Women redefining gaming culture are quietly steering how future technologies will feel, who they serve and whose voices they centre.
Strathcona Girls Grammar has launched a dedicated AI and STEM lab to embed tech learning in every year level and tackle the gender gap in STEM.
Digital Xtra awards nearly GBP £120,000 to 27 Scottish projects, helping over 2,000 young people build vital computing and digital skills.
Bitget deepens its UNICEF partnership to boost Cambodian girls' digital skills through game design, coding and youth-led Game Jam events.