TechDay New Zealand - Aotearoa's technology news network

Augmented Reality (AR) stories - Page 7

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CareAR integrates AR support solution with ServiceNow
Tue, 30th Jun 2020
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crm
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martech
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ar, vr & metaverse
CareAR is an augmented reality visual support platform that helps enterprises add AR capabilities to their service experience.
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HPE rolls out AI-based sensor tech to help firms return to work
Mon, 29th Jun 2020
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ar, vr & metaverse
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biometrics
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hpe
HPE has developed a new range of technology-based return-to-work solutions designed to control the spread of infectious viruses such as COVID-19.
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Alternative reality growing in popularity with enterprise customers
Tue, 19th May 2020
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ar, vr & metaverse
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globaldata
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ar
Alternative reality is set to become more popular with enterprise customers as immersive technologies open up more opportunities for businesses.
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AR and VR shipments slow due to COVID-19 pandemic
Fri, 27th Mar 2020
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ar, vr & metaverse
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abi research
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analyst report
COVID-19 disrupts AR and VR shipments, with production delays and increased costs, but rising consumer demand balances financial losses, says ABI Research.
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Corporate Australia must invest in smart technology now
Tue, 24th Mar 2020
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edge computing
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edge security
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ar, vr & metaverse
Smart technology is playing a critical role in the business community's response to adjusting to new social and industry norms.
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IDC: AR/VR market will still see eventual growth in 2020
Mon, 23rd Mar 2020
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hybrid & remote work
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ar, vr & metaverse
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market research
AR and VR headsets will see shipments decline in the near term due to COVID-19, but the long-term outlook is positive, according to IDC.
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Apple's new iPad Pro features LiDAR tech for immersive AR
Thu, 19th Mar 2020
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personal computing devices
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ar, vr & metaverse
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mobility
Apple's latest iPad Pro introduces state-of-the-art LiDAR technology for enhanced AR, dual cameras, and studio-quality microphones starting at NZ$1,499.
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How DXC is using AR/VR tech for enterprise
Tue, 3rd Mar 2020
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ar, vr & metaverse
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analyst report
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mr
DXC Technology leverages AR/VR tech to streamline training for Ixom, significantly reducing costs and enhancing safety with Microsoft HoloLens.
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Revealed: Top gaming trends as industry grows rapidly
Tue, 18th Feb 2020
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gaming
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digital entertainment
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ar, vr & metaverse
The gaming industry is booming, set to reach USD$305 billion by 2025. Cloud gaming, esports, VR, and 5G technology are leading the charge.
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APAC leads the way for 28bn virtual reality market
Fri, 20th Dec 2019
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ar, vr & metaverse
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market analyst
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globaldata
The Asia-Pacific region, led by China, South Korea, and Japan, is set to dominate the US$28bn global virtual reality market by 2030, says a GlobalData report.
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OPPO outlines $10b vision for smart device innovation
Thu, 12th Dec 2019
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smartphones
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uc
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data analytics
Oppo unveils a USD $10 billion plan to boost innovation in 5G, AI, and AR, with a focus on developing a smart device ecosystem over the next three years.
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Motorola develops mission-critical tech for Australia's emergency services
Thu, 28th Nov 2019
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saas
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smartphones
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dr
Australian organisations are facing challenges such as threats to business continuity, growing costs and resource constraints, and threats to community safety.
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New virtual reality training tech makes its way to Kiwi firefighters
Thu, 31st Oct 2019
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it training
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ar, vr & metaverse
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firefighting
New Zealand firefighters are set to use groundbreaking VR tech developed in Australia to safely train for hazardous scenarios, replacing outdated methods.
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Vault Hunters: Prepare for a Bloody Harvest in Borderlands 3
Wed, 23rd Oct 2019
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ar, vr & metaverse
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ar
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borderlands
Vault Hunters, it’s time to let the skeletons out of the closet, equip some mean guns and get ready for a Spooktacular update to Borderlands 3.
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Feeling it: Robotic arms a step closer to expressing touch
Tue, 22nd Oct 2019
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robots
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ar, vr & metaverse
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ar
University of Bristol builds ‘Mantis,’ an affordable robotic arm offering touch feedback, enhancing VR experiences by enabling users to feel virtual objects.
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New tech makes up 25% of US$1.7 trillion consumer spending
Mon, 14th Oct 2019
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drones
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personal computing devices
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ar, vr & metaverse
Consumer spending on technology is forecast to reach US$1.69 trillion in 2019 with a quarter coming from emerging technologies such as VR/AR.
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Melbourne uni researchers at the forefront of forensics technology
Wed, 9th Oct 2019
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ai
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healthtech
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ar, vr & metaverse
Researchers at Monash University, in collaboration with Leidos and VIFM, are pioneering tech using machine learning and AR to revolutionise forensic ballistics.
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Aussie uni utilises AR and VR to discover the human body
Tue, 8th Oct 2019
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edutech
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ar, vr & metaverse
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tertiary education
Students studying anatomy at La Trobe University are utilising digital technologies as opposed to textbooks to learn about the human body.
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Blue Hat launches AR play-based learning center in China
Mon, 7th Oct 2019
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e-learning
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ar, vr & metaverse
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ar
The play-based learning center will provide an immersive learning experience across art, emotional, health, language, science, and social subjects.
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Christchurch firm sells AR tech to US retail marketing giant
Wed, 2nd Oct 2019
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software development
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ar, vr & metaverse
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ar
Christchurch's Smudge sells AR tech for in-store visualisation to US retail giant InContext Solutions, marking a milestone in augmented reality innovation.