TechDay New Zealand - Aotearoa's technology news network

Virtual Reality (VR) stories

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Allianz uses VR therapy to aid driving phobia recovery
Last week
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ar, vr & metaverse
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collaboration
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insurance
Allianz has launched a Virtual Reality therapy programme to help drivers overcome phobias following accidents, in partnership with the Sydney Phobia Clinic.
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Social Kung Fu teams with Devika for AI anti-bullying app
This month
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ar, vr & metaverse
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ar
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accessibility
Social Kung Fu has partnered with Devika to create an AI-powered mobile app aimed at combating verbal and online bullying in educational settings.
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VR/AR technologies advance UK workforce development efforts
Last month
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ar, vr & metaverse
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pwc
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meta
The use of virtual and augmented reality technologies in workforce training has surged by 154% in the last five years, aiding skills development in the UK.
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Ben Bray advises businesses to embrace AI for creativity
Last month
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risk & compliance
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ai
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ar, vr & metaverse
Ben Bray of Nakatomi warns that over-reliance on AI may lead to mediocrity, advocating instead for its use to foster creativity in business.
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TNA Solutions unveils advanced tool for Industry 5.0
Last month
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devops
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digital twins
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apm
TNA Solutions has unveiled tna intelli-assist, an innovative extended reality tool aimed at enhancing Industry 5.0 in food manufacturing.
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AI & gamified learning to transform education by 2025
Last month
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e-learning
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ar, vr & metaverse
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gamification
Gaspard Maldonado of Superprof predicts that AI, gamification, and microlearning will transform education by 2025, enhancing personalized learning experiences.
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AutoVRse launches VRseBuilder to transform enterprise training
Last month
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digital transformation
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ai
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ar, vr & metaverse
AutoVRse has unveiled VRseBuilder, a platform aimed at revolutionising enterprise training in India, backed by USD $2 million funding.
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Coventry & Warwickshire offer GBP £4.35m for innovation
Last month
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cleantech
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ar, vr & metaverse
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collaboration
Coventry and Warwickshire are offering GBP £4.35 million in funding to boost innovation and business growth in the local Immersive and Creative technology sector.
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Virtual reality app oVRcome reduces social anxiety by 35%
Last month
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ar, vr & metaverse
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university of canterbury
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university of otago
A clinical trial in New Zealand shows the virtual reality app oVRcome cuts social anxiety symptoms by 35.3%, marking a breakthrough in mental health treatment.
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Alcatel-Lucent launches Wi-Fi 7 campus portfolio for enterprises
Wed, 25th Sep 2024
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robots
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digital twins
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ar, vr & metaverse
Alcatel-Lucent Enterprise has launched its Wi-Fi 7 campus portfolio, including new OmniAccess Stellar access points and OmniSwitch 6560E switches, aimed at high-density, next-gen applications.
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Plattar reassures creators after Meta Spark AR shutdown news
Tue, 10th Sep 2024
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ai
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ar, vr & metaverse
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animation
Meta’s Spark AR closure sparks anxiety in AR creators, but Plattar offers a lifeline with its robust XR solutions, urging creators to adapt and thrive.
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Enviz partners with Hall & Hart to bring VR to home design
Thu, 29th Aug 2024
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martech
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personalisation
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cdp
Enviz partners with Hall and Hart to transform home design with VR, offering clients an immersive experience that improves visualisation and decision-making.
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Fujifilm & Igloo Vision demo 360 booth at Integrate 2024
Fri, 23rd Aug 2024
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ar, vr & metaverse
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emergency services
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aviation
Fujifilm and Igloo Vision will unveil a cutting-edge 360 booth at Integrate 2024, using Fujifilm’s FP-Z6000 Projectors to deliver immersive experiences from Aug 21-23 in Sydney.
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Industrial Metaverse set to revolutionise global industries
Wed, 21st Aug 2024
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it training
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digital transformation
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iot
The Industrial Metaverse merges virtual and physical worlds, set to transform global industries with innovative operational optimisation, enhanced collaboration, and sustainability advancements.
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Fujifilm & Igloo Vision unveil 360 booth at EduTech 2024
Tue, 13th Aug 2024
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edutech
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ar, vr & metaverse
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fujifilm
FUJIFILM Australia and Igloo Vision are set to debut a cutting-edge immersive 360 booth at EduTech 2024 in Melbourne, defining the future of educational tech.
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AI & practical strategies set to transform science education
Mon, 29th Jul 2024
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edutech
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e-learning
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ai
Education experts Kelly Hollis and Shane Smith predict AI and immersive tech will transform science classrooms by 2025, making learning more engaging and personalised.
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Distributed cloud market to surge USD $15.5 billion by 2034
Fri, 12th Jul 2024
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storage
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smartphones
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hybrid cloud
Future Market Insights predicts the distributed cloud market to grow at 10.3% annually, from USD $5.8 billion in 2024 to USD $15.5 billion by 2034, driven by IoT and edge computing.
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Optic Security Group promotes Vicki Barber to key director role
Thu, 11th Jul 2024
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biometrics
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cx
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martech
Optic Security Group announces Vicki Barber's promotion to Group Brand Strategy and Innovation Director, leading a new division with top hires, including Vlado Damjanovski and Nicholas Dynon.
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Millennials most likely to quit jobs despite regular manager talks
Wed, 10th Jul 2024
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it training
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ai
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ar, vr & metaverse
A new report highlights a growing disconnect between UK employees and employers, with Millennials feeling most unsupported.
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Attack on Titan VR: Unbreakable to release on Meta Quest
Wed, 10th Jul 2024
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ar, vr & metaverse
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social media
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early access
Attack on Titan VR: Unbreakable" is set to launch on July 23, 2024, for Meta Quest Pro, 2, and 3. Fans of the iconic manga can now immerse themselves in its thrilling universe through an intense first-person VR experience.