TechDay New Zealand - Aotearoa's technology news network

Virtual Reality (VR) stories - Page 21

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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The VR/AR market could be worth $1.8 billion in 2018
Tue, 10th Apr 2018
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ar, vr & metaverse
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market
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report
Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years.
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A glance at the future: Mind-reading AI, VR journalism & radical collaboration
Thu, 5th Apr 2018
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data analytics
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digital transformation
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martech
Purdue scientists decode brain activity, igniting AI-led mind-reading tech to revolutionise future workplaces.
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Major iOS update brings new augmented reality experiences
Thu, 5th Apr 2018
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smartphones
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personal computing devices
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ar, vr & metaverse
This free software update also offers customers more visibility into the battery health and performance of their iPhone.
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GTC18 - Keynote: the flash, the facts, the future
Thu, 29th Mar 2018
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cartech
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ai
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healthtech
A roundup of Jensen Huang’s opening keynote at NVIDIA’s GPU Technology Conference 2018, including an incredible remote driving reveal.
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Go on a VR tour of the Natural History Museum with David Attenborough
Mon, 26th Mar 2018
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ar, vr & metaverse
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microsoft
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sky
Sir David Attenborough leads exclusive behind-the-scenes VR tours of London's Natural History Museum, crafted by Microsoft and Factory 42 for Sky's VR app.
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Intel delivers huge leap forward with 8th Generation Core desktop processor range
Thu, 22nd Mar 2018
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gaming
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endpoint protection
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digital entertainment
Intel's latest offering steps things up a notch, increasing the total core count while infusing the units with company's Hyper-Threading Technology.
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Early creations with Google’s ARCore are taking off
Wed, 21st Mar 2018
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ar, vr & metaverse
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google
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ar
While it’s only been a few weeks since launch, developers are already publishing new ARCore experiences on Google Play.
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UK lags behind EU in tech investment, but strong in hybrid cloud
Wed, 21st Mar 2018
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network infrastructure
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hybrid cloud
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hpc
A new survey from Dell Technologies has revealed the UK is lagging behind its EU counterparts in tech investment like AI, VR and HPC.
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HTC Vive announces Vive Pro HMD's price, it’s not cheap
Tue, 20th Mar 2018
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digital signage
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displays & projectors
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ar, vr & metaverse
HTC Vive unveils the Vive Pro HMD priced at USD $1,199 alongside a USD $120 price cut on the current Vive kit, pushing for broader VR adoption.
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Intel releases a tiny VR-ready PC
Tue, 20th Mar 2018
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gaming
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digital entertainment
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personal computing devices
Great for VR enthusiasts and workload-heavy content creators, it will be Intel’s smallest premium VR-capable system on the market.
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Weta Workshop opens new mixed reality facility called Weta Gameshop
Tue, 20th Mar 2018
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healthtech
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ar, vr & metaverse
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weta digital
Weta Workshop has officially opened its newest facility, Weta Gameshop, thought to be the world’s first specialist mixed reality development studio.
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AR/VR headset market forecast to rocket 48.5% in 2018
Tue, 20th Mar 2018
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network infrastructure
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ar, vr & metaverse
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lenovo
​After its brief hiccup in 2017, the augmented reality (AR) and virtual reality (VR) headsets market is set to offer opportunities aplenty.
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Samsung and Disney create AR emojis for the S9 range
Mon, 19th Mar 2018
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ar, vr & metaverse
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samsung
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disney studios
Characters from Disney films including The Incredibles, Zootopia, and Frozen will roll out throughout the year.
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AR to find more serious commercial applications on its surest bet, mobile
Sat, 17th Mar 2018
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ar, vr & metaverse
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ovum
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industry experts
Ovum research analyst Guillermo Escofet delves into augmented reality (AR) and whether the market has potential for future commercial applications.
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Haier and AUT partner to create AR charity campaign
Fri, 16th Mar 2018
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ar, vr & metaverse
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aut
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applab
An augmented reality colouring-in mobile application will take the Big Hoot art trail from the streets of Auckland to kids nationwide.
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NZ entrepreneurs launch interactive learning ‘games’ for kids
Thu, 15th Mar 2018
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edutech
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gaming
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digital entertainment
The Zingoshi Chronicles, a transmedia project created by two New Zealand entrepreneurs comprises books, video games, and eventually a TV series.
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Moviegoers hold on to your popcorn, HOYTS is creating VR cinemas
Wed, 14th Mar 2018
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digital entertainment
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ar, vr & metaverse
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movies
HOYTS partners with VRX Networks to bring VR cinemas to Australia, starting in March. Initial rollout includes HOYTS Highpoint, with four more locations soon.
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Bose unveils audio AR glasses, $50m funding for startups innovating for it
Wed, 14th Mar 2018
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digital entertainment
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ar, vr & metaverse
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bose
Rather than superimposing visual objects on the real world, Bose AR adds an audible layer of information and experiences.
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Sony launches VR audio technology
Mon, 12th Mar 2018
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digital entertainment
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ar, vr & metaverse
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sony
Sony unveiled Sonic Surf VR, a unique suite of spatial audio technology combined with new multi-channel speakers.
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Auckland iwi uses AR to bring their stories to life
Fri, 9th Mar 2018
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ar, vr & metaverse
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iwi
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ar
Auckland iwi Ngāti Whātua Ōrākei brings legend Owāku to life using AR tech by Datacom and Microsoft's Hololens, engaging visitors at Bastion Point Marae.