TechDay New Zealand - Aotearoa's technology news network

Virtual Reality (VR) stories - Page 35

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Microsoft: Sorry...we screwed up
Mon, 26th Aug 2013
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ar, vr & metaverse
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microsoft
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ar
Microsoft issues heartfelt apology for recent Outlook.com outage, explains root cause and assures improvements for future reliability.
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Three days later, Microsoft fixes Outlook
Mon, 19th Aug 2013
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Following an outage on Outlook.com, software giant finally resolves an issue which has plagued users for three days.
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Outlook doesn't look good as Kiwis STILL struggle
Fri, 16th Aug 2013
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gaming
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digital entertainment
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personal computing devices
Microsoft admits Outlook.com outage is taking longer to fix than expected, as heaps of New Zealanders are still left to suffer.
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'There's a problem with Outlook right now'
Thu, 15th Aug 2013
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ar, vr & metaverse
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microsoft
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ar
Email service suffers breakdown, leaving only a small number of users without Outlook.com, according to Microsoft.
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Westfield Augmented Reality promo developed in NZ
Wed, 24th Jul 2013
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ar, vr & metaverse
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imersia
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ar
Kiwi start-up firm Imersia partnered with 20th Century Fox to provide an Augmented Reality treasure hunt in Westfield malls across New Zealand.
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400m Outlook users following Hotmail upgrade
Tue, 7th May 2013
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ar, vr & metaverse
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microsoft
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hotmail
Microsoft has finished upgrading Hotmail customers to Outlook.com, driving more than 400 million active accounts.
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Marketing in the connected world: Part 2
Wed, 5th Sep 2012
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digital signage
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ar, vr & metaverse
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tactix
New marketing tech extends beyond hand-held devices, integrating every physical environment to engage consumers interactively through apps and AR.
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Sony developing virtual reality headsets
Wed, 27th Jul 2011
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gaming
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digital signage
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digital entertainment
Sony is currently testing a prototype 3D headset that bears a striking resemblance to that 1980s 3D arcade folly, virtual reality.